How to create a 3D model with

straight walls

Pro Tips

1. In order to move in the screen press the wheel on the mouse and move the mouse

2. If you want to rotate freely press the "Orbit" button in the small down menu

orbit_button

3. If you want to rotate precisely find a small menu in the right top corner and choose your option

rotate_button

4. Every time you edit an object in the scene you enter EDIT MODE, in order to exit it you need to click "FINISH" in the header menu

Let's start

1.  Open Autodesk Fusion 360

2. By clicking “Insert" ->"Canvas” in the header menu, choose the first floor plan and select the XZ

plane in the modeling environment - to find out the plane name see "Origins" in the menu to the left. 

insert_canvas
insert_canvas_plane

3.  Press "OK". Image might be too small, so you might need to zoom in.

ok
1_XZ (2)

4. By clicking on “Canvases” in the left menu open the canvases and click on the first

floor plan choosing “Edit canvas”

edit

5. In the edit page rotate the image so the front side of the building depicted in the plan is facing the infinity on the Z plane  - to find out the axis name see "Origins" in the menu to the left. 

2_rotate

6. Move the picture to the origin using the same edit menu.

rotate

7. After changes are done click "OK". 

rotate_ok

8. Place the reconstructed 3D model you have prepared for this step, let’s call is model

A, by clicking "Insert" -> "Insert Mesh". 

7_3d_model_small

9. Click "OK".

10. Scale the figure by clicking in the left menu "Bodies" -> "%NAME_OF_THE_MODEL" -> right click -> "Edit"

model_scale

11. You are in the EDIT mode. Click "Modify" -> "Scale"

mofidy_scale

12. Select the building and put in the number in the small box 

scale_box

13. Click "OK

scale_ok

14. Enter the "TOP" view mode in the left box

top_view

15. Click "Modify" -> "Move/Copy" and move the building so it so it EXACTLY fits the floor plan border

move

16. Click "OK"

move_ok

17. Scale and move the building again if it still doesn't fit the border of the first floor plan

move_scale

18. Switch to "FRONT" view mode and rotate the camera as shown in the pictures below

front_view
rotate_view

19. Click "Modify" -> "Move/Copy" to move the building up, so it lies directly above the XZ plane

move_up

20. Click "OK

21. Rotate the building so it stands straight 

rotate_model

21. Click "OK

22. Click "Finish Sketch"

finish_sketch

23. Right click on the model, select "Opacity Control", set it to 70

OPACITY

24. Set view mode so you can see the axis like in the picture below

view_floors

25. Measure by eye the level at which the next floor is located in the model

26. Click “Construct” in the header menu and choose “Offset plane”

offset_plane

27. By choosing the XZ plane and pulling the arrow up locate the new plane (plane b) on

the level where the second floor shall be located. 

2nd_floor

28. Click "OK

29. Repeat the same for the 3rd floor

third_floor

30. Hide all elements, except for the XZ plane and the first floor plan like in the picture belo

hide

31. In the right top corver choose the view of the camera  as “TOP”

top

32. By clicking “Create” -> “Create sketch”, select XZ plane and you are in the Sketch Mode

33. Click “Create” -> “Line” and define the border of the building by putting lines where the border is on the first floor plan picture. Make sure all lines are connected! When you are done click “Finish Sketch” in the header menu in the right corner.

15_border_building

  1. 34. Click "Modify" -> "Offset" and select the sketch line.

  1. 35. Make the new line go to the outside direction from the building

  1. 36. In the small box write the number that will represent the thickness of the wall. Don't make it too thick!

  1. 37. Click "OK"

  1. 38. Click "Finish Sketch"

  1. 39. In the left-side menu click the eye icon for the planes that represent the 2nd and the 3rd floor in order to make them visible.

  1. 40. Press key “E” to start extruding and select the newly created sketch, extrude it up to the point where the roof of the building starts. 

16_extrude

41. Click "OK"

42. The building is ready!

43. Export it by clicking "File" -> "Export" in the small left upper menu.

44. In the "Type" row you can choose .obj

CONTINUE TO STEP 4&5
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